FOr videogame devs & publishers
The real me, dressing up
… no owl
VS.
The character I create in every game
… owl
Narration - Roadwarden
Showcasing an “internal monologue” style of in-game narration for probably one of the most fantastic games I’ve ever played, Roadwarden.
I was not commissioned on this project, I just thought it was a great vessel to show off this muted pattern, which probably isn’t widely applicable.
Media Materials - CIV 6
My take on the famous Civ 6 showcases. Less “peppy” than the originals, that’s just because my voice can’t reach the chipper American heights of hers.
Conveying their information succinctly but engagingly, they are the gold standard in my eyes for promotional media material on videogames.